One of the benefits of game-based learning in the classroom is the option of embedding assessments within games. This provides a way to monitor a student’s current level, and then the teacher can use that information as the basis for support, such as adjusting the difficulty level of challenges or providing timely feedback (Groff, 2018). Providing feedback to learners is a crucial element for a student’s academic success. The feedback needs to be frequent and ongoing, which is something game-based learning can provide. Effective feedback assists the learner to reflect to improve their learning and performance.
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Teaching 2006 in Elementary (1st, 3rd, and 4th grade). As of 2022, teaching 4th-grade mono & dual language virtual classes at La Joya ISD.
Additionally, a benefit of using game-based learning in the classroom comes when students create their own games. According to An (2018), they realize based on their research that “Constructionist gaming could provide an engaging and meaningful context where students can practice and develop real-world skills, including problem-solving, critical thinking, design thinking, creativity, collaboration, and perseverance, in addition to the technological knowledge and skills needed to create games” (p. 1522). Allowing students to create their own games will significantly improve students’ complex thinking and problem-solving skills. Not only that but giving the student a chance to create a game that other students in the class can use gives the student a sense of accomplishment and pride in the success of having created something that others can use. This activity could be incorporated into the classroom learning environment for students to accomplish and incorporate it into the classroom objectives. By students creating their own games, they are choosing their own path, giving them more power in their education. Students are more engaged when they are part of their own learning.
Since games can offer valuable, dynamic environments, learners are engaged and must apply a range of competencies that would otherwise be very challenging to approach in a traditional testing format (Groff, 2018). Games-based learning offers a different approach to learning. Students struggling with the material might find it easier to comprehend when it is portrayed in a game format. At the same time, since students are engaged in the game practicing the skill that the teacher has provided, this gives the teacher time to help other students that might need the extra help or support (Chi-Jen et al., 2018).
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